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- Account and payment problemsRule
- Base materials for tackRule
- Becoming a vet or stablehand at a clinicRule
- Breeding requirementsRule
- Breeding titlesRule
- Building and upgrade timesRule
- Coins and creditsRule
- Coins won at showsRule
- Cost to create showsRule
- Credit packsRule
- Daily questsRule
- Feeding and hungerRule
- FriendsRule
- Happiness and treatsRule
- Happiness lossRule
- Horse levelsRule
- Horse titlesRule
- How shows runRule
- Inactive trainersRule
- Magic item durationsRule
- Material cost of tack and intermediary itemsRule
- Moving horses between stablesRule
- Phone view and desktop viewRule
- Player jobsRule
- Player levels and rewardsRule
- Pregnancy and foal limitsRule
- Ranch building type idsRule
- Ranch landscape groupsRule
- Ranch: the apple orchardRule
- Ranch: the bakeryRule
- Ranch: the bed of flowersRule
- Ranch: the cane sugar millRule
- Ranch: the carrot fieldRule
- Ranch: the feed depotRule
- Ranch: the glue factoryRule
- Ranch: the goatRule
- Ranch: the grain siloRule
- Ranch: the houseRule
- Ranch: the iron mineRule
- Ranch: the sheepRule
- Ranch: the spinning wheelRule
- Ranch: the stableRule
- Ranch: the statueRule
- Ranch: the tanneryRule
- Ranch: the wellRule
- Ranch: the woodmillRule
- Referral creditsRule
- Retiring a horse earlyRule
- Selling items to the marketRule
- Show entry ageRule
- Show entry requirementsRule
- Show fees and limitsRule
- Show level bandsRule
- Stable hand service pricesRule
- Stables and stable sizeRule
- Staying logged inRule
- Studs and stud feesRule
- The bankRule
- The chatRule
- The daily allowanceRule
- The game yearRule
- The horse storeRule
- The lotteryRule
- The magic shopRule
- The post officeRule
- The retirement barnRule
- The stable hand serviceRule
- The vet clinicRule
- Trade office listing feeRule
- Trades at the marketRule
- Trainers and their servicesRule
- Tutorial questsRule
- Un-retiring a horseRule
- Vet checksRule
- Vetting your own horsesRule
- WaterRule
- What happens when a horse retiresRule
- What vet and stablehand work paysRule
- When horses retireRule
- Who can take which jobRule
- Working as a stablehandRule
- XP from showsRule
- Buying creditsGuide
- How a foal gets its colourGuide
Every horse carries two copies of each colour gene. A foal gets one copy of each gene from its mother and one from its father, each picked at random with even odds, gene by gene. The foal's colour is then read from the genes it ended up with, so two horses of the same colour can still have foals of other colours if they carry hidden copies.
Some genes need only one copy to show: black, the agouti genes that make bay, seal brown and wild bay, dun, champagne, roan, silver dapple, gray and white. Chestnut and flaxen show only when the foal has two copies.
Cream shows with one copy as a lighter colour (palomino, buckskin, smoky black) and with two copies as the palest ones (cremello, perlino, smoky cream). White and gray cover everything else. Each breed has a list of colours it comes in.
If a foal's colour is not on its breed's list, the game picks the genes again, up to 20 times, and keeps the first try that fits. If none of the 20 tries fits, the foal keeps the colour of the last try. So a colour on the list is far more likely than the genes alone suggest, and a colour off the list is rare but possible.
Pinto, appaloosa, sooty and rabicano genes pass on the same way but do not count when the game checks the breed's list. Two horses of the same breed have a foal of that breed. Two different breeds have a foal only if the pair is a known crossbreed, and the foal takes the crossbreed's breed and that breed's colour list.
A donkey stallion with a mare gives a mule, a mare donkey with a stallion gives a hinny, and a rainbow zebra with another breed gives a zorse, zony, zarger or a magic cross, depending on the other parent's type. Crossbred, mule, hinny, zorse, zarger, zony and zonkey are sterile; the charm of easy breeding lets one of them have one foal.
White markings (blaze, star, snip, strip, socks, stockings, coronets, fetlocks, pasterns) and pangare pass the same way: for each marking, each parent passes one of its two copies, with even odds. The tail type is the parents' tail when they share one, otherwise one of the two at even odds, and a tail the foal's breed cannot have is replaced by one it can.
- How a show entry is scoredGuide
- Phone view and Desktop viewGuide
- The foreman's potionGuide
- The vault potionGuide
- Your login lasts a week after your last visitGuide
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