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- Account and payment problemsRule
- Base materials for tackRule
- Becoming a vet or stablehand at a clinicRule
- Breeding requirementsRule
- Breeding titlesRule
- Building and upgrade timesRule
- Coins and creditsRule
- Coins won at showsRule
- Cost to create showsRule
- Credit packsRule
- Daily questsRule
- Feeding and hungerRule
- FriendsRule
- Happiness and treatsRule
- Happiness lossRule
- Horse levelsRule
- Horse titlesRule
- How shows runRule
- Inactive trainersRule
- Magic item durationsRule
- Material cost of tack and intermediary itemsRule
Making a piece of tack or an intermediary item needs more materials the higher your own create skill for that piece: each material's base amount per piece is multiplied by 1 plus your skill divided by 100, rounded down, so skill 100 needs double the base and skill 50 one and a half times. The intermediary items a tack piece uses are not multiplied.
Your exact numbers are shown on the Workshop page under each item. The base amounts alone are only the real need at skill 0, so work a need out from your own skill in that piece.
- Moving horses between stablesRule
- Phone view and desktop viewRule
- Player jobsRule
- Player levels and rewardsRule
- Pregnancy and foal limitsRule
- Ranch building type idsRule
- Ranch landscape groupsRule
- Ranch: the apple orchardRule
- Ranch: the bakeryRule
- Ranch: the bed of flowersRule
- Ranch: the cane sugar millRule
- Ranch: the carrot fieldRule
- Ranch: the feed depotRule
- Ranch: the glue factoryRule
- Ranch: the goatRule
- Ranch: the grain siloRule
- Ranch: the houseRule
- Ranch: the iron mineRule
- Ranch: the sheepRule
- Ranch: the spinning wheelRule
- Ranch: the stableRule
- Ranch: the statueRule
- Ranch: the tanneryRule
- Ranch: the wellRule
- Ranch: the woodmillRule
- Referral creditsRule
- Retiring a horse earlyRule
- Selling items to the marketRule
- Show entry ageRule
- Show entry requirementsRule
- Show fees and limitsRule
- Show level bandsRule
- Stable hand service pricesRule
- Stables and stable sizeRule
- Staying logged inRule
- Studs and stud feesRule
- The bankRule
- The chatRule
- The daily allowanceRule
- The game yearRule
- The horse storeRule
- The lotteryRule
- The magic shopRule
- The post officeRule
- The retirement barnRule
- The stable hand serviceRule
- The vet clinicRule
- Trade office listing feeRule
- Trades at the marketRule
- Trainers and their servicesRule
- Tutorial questsRule
- Un-retiring a horseRule
- Vet checksRule
- Vetting your own horsesRule
- WaterRule
- What happens when a horse retiresRule
- What vet and stablehand work paysRule
- When horses retireRule
- Who can take which jobRule
- Working as a stablehandRule
- XP from showsRule
- Buying creditsGuide
- How a foal gets its colourGuide
- How a show entry is scoredGuide
- Phone view and Desktop viewGuide
- The foreman's potionGuide
- The vault potionGuide
- Your login lasts a week after your last visitGuide
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