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- Account and payment problemsRule
- Base materials for tackRule
- Becoming a vet or stablehand at a clinicRule
- Breeding requirementsRule
- Breeding titlesRule
- Building and upgrade timesRule
- Coins and creditsRule
- Coins won at showsRule
- Cost to create showsRule
- Credit packsRule
- Daily questsRule
- Feeding and hungerRule
- FriendsRule
- Happiness and treatsRule
- Happiness lossRule
- Horse levelsRule
- Horse titlesRule
- How shows runRule
- Inactive trainersRule
- Magic item durationsRule
- Material cost of tack and intermediary itemsRule
- Moving horses between stablesRule
- Phone view and desktop viewRule
- Player jobsRule
- Player levels and rewardsRule
- Pregnancy and foal limitsRule
- Ranch building type idsRule
Building type ids on the ranch: 20 house, 21 stable, 22 iron mine, 23 grain silo, 24 carrot field, 25 apple orchard, 26 woodmill, 32 cane sugar mill, 33 tannery, 34 bakery, 35 glue factory, 36 spinning wheel, 37 sheep, 38 feed depot, 39 well, 40 barn, 41 workshop, 42 arena, 43 town hall, 44 stable hand, 45 clinic, 46 guild, 47 show grounds, 48 market, 49 goat, 100 statue, 101 bed of flowers.
Ids 27 and 28 are woodmills, 29, 30 and 31 iron mines. Level 100 means collapsed; a level over 100 means upgrading from level minus 101.
Village buildings are not built: they appear in the village at a player level (town hall 8, stable hand 5, clinic 5, guild 6, show grounds 5, market 4); the guild building is the barn, workshop or arena of the player's guild.
- Ranch landscape groupsRule
- Ranch: the apple orchardRule
- Ranch: the bakeryRule
- Ranch: the bed of flowersRule
- Ranch: the cane sugar millRule
- Ranch: the carrot fieldRule
- Ranch: the feed depotRule
- Ranch: the glue factoryRule
- Ranch: the goatRule
- Ranch: the grain siloRule
- Ranch: the houseRule
- Ranch: the iron mineRule
- Ranch: the sheepRule
- Ranch: the spinning wheelRule
- Ranch: the stableRule
- Ranch: the statueRule
- Ranch: the tanneryRule
- Ranch: the wellRule
- Ranch: the woodmillRule
- Referral creditsRule
- Retiring a horse earlyRule
- Selling items to the marketRule
- Show entry ageRule
- Show entry requirementsRule
- Show fees and limitsRule
- Show level bandsRule
- Stable hand service pricesRule
- Stables and stable sizeRule
- Staying logged inRule
- Studs and stud feesRule
- The bankRule
- The chatRule
- The daily allowanceRule
- The game yearRule
- The horse storeRule
- The lotteryRule
- The magic shopRule
- The post officeRule
- The retirement barnRule
- The stable hand serviceRule
- The vet clinicRule
- Trade office listing feeRule
- Trades at the marketRule
- Trainers and their servicesRule
- Tutorial questsRule
- Un-retiring a horseRule
- Vet checksRule
- Vetting your own horsesRule
- WaterRule
- What happens when a horse retiresRule
- What vet and stablehand work paysRule
- When horses retireRule
- Who can take which jobRule
- Working as a stablehandRule
- XP from showsRule
- Buying creditsGuide
- How a foal gets its colourGuide
- How a show entry is scoredGuide
- Phone view and Desktop viewGuide
- The foreman's potionGuide
- The vault potionGuide
- Your login lasts a week after your last visitGuide
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