Two new magic items and a round of fixes
A round of smaller things went live over the last day, many of them from your suggestions. Thank you for them: keep them coming on the help line or in the chat.
Two new items in the magic shop. The tome of the trainers (3500 credits) does what the scroll and the hourglass do together: trainers work twice as fast and advance their skills more often. The farrier's charm (1500 credits) makes a horse's tack 30% less likely to lose shape at shows, as ~AngelsKiss~ asked. And buying from an item's own page or the assistants tab now brings you back to that page, so several of the same item can be bought in a row.
Around the game:
- Arena: the practice room opens right under the training animation, without leaving the page; the button counts the wait down and the result shows when it ends. The animation runs in front of the fences again, as it did in 2008.
- Workshop: each tack button shows the percent of the intermediary items it will use and the expected percent of the result (Heaven to Hell).
- Post office: select letters and mark them all as read in one click (manuela1711).
- Create show: the page shows how many shows you have created towards the next 'events in show' level (Cybertron), and the scroll of the show makers counts every show of a multi-show creation.
- Settings: the players list in the top bar is in creation order again; a new setting puts the player you used most recently first instead.
- Horse page: a Remove all button takes every piece of tack off in one go.
- Stables: an 'All horses' entry lists every active horse across your stables.
- Breeding: the stud list no longer shows stallions that are starving, thirsty or missing their vet checks.
On the phone: every own horse card has a Sell button (manuela1711); the arena page shows the animation, even buttons and the practice room like the desktop; and Find in the More tab opens a sheet with the five searches.
Two new items in the magic shop. The tome of the trainers (3500 credits) does what the scroll and the hourglass do together: trainers work twice as fast and advance their skills more often. The farrier's charm (1500 credits) makes a horse's tack 30% less likely to lose shape at shows, as ~AngelsKiss~ asked. And buying from an item's own page or the assistants tab now brings you back to that page, so several of the same item can be bought in a row.
Around the game:- Arena: the practice room opens right under the training animation, without leaving the page; the button counts the wait down and the result shows when it ends. The animation runs in front of the fences again, as it did in 2008.
- Workshop: each tack button shows the percent of the intermediary items it will use and the expected percent of the result (Heaven to Hell).
- Post office: select letters and mark them all as read in one click (manuela1711).
- Create show: the page shows how many shows you have created towards the next 'events in show' level (Cybertron), and the scroll of the show makers counts every show of a multi-show creation.
- Settings: the players list in the top bar is in creation order again; a new setting puts the player you used most recently first instead.
- Horse page: a Remove all button takes every piece of tack off in one go.
- Stables: an 'All horses' entry lists every active horse across your stables.
- Breeding: the stud list no longer shows stallions that are starving, thirsty or missing their vet checks.
On the phone: every own horse card has a Sell button (manuela1711); the arena page shows the animation, even buttons and the practice room like the desktop; and Find in the More tab opens a sheet with the five searches.