Trade Factors
Trade factors within the game. These are a guide only as the price will always be determined by supple and demand.
Each time an item is processed 1 point is added.
For example wood, has no requirement so is only 1 for production, food is 1 for the water it cost to make the food + process so 2 points.
| Produce | Factor | Per credit | Credit per 1000 | |
|---|---|---|---|---|
| Water | 1 | 80-100 | 10-13 | |
| Apple | 2 | 40-50 | 20-25 | |
| Cookie | 47 | 1.8-2.2 | 440-550 | |
| Carrot | 3 | 26-33 | 30-38 | |
| glue | 3 | 26-33 |
30-38 | |
| Grain | 4 | 20-25 | 40-50 | |
| iron | 1 | 80-100 | 10-13 | |
| milk | 14 | 6-7 | 140-170 | |
| wool | 6 | 20-25 | 40-50 | |
| Sugar | 14 | 6-7 | 130-163 | |
| leather | 7.5 | 10-13 | 75-94 | |
| Thread | 2.5 | 32-40 | 25-31 | |
| wood | 1 | 80-100 | 10-13 | |
| Monthly | 2 | 40-50 |
20-25 | |
| Quarterly | 4.46 | 18-22 | 45-56 | |
| Semiannually | 7.34 | 11-14 | 74-92 | |
| Annually | 10.68 | 7.5-9 | 107-133 | |
| Biennially | 14.48 | 5.5-7 | 145-181 |
Probably best to multiple the factor by the shape. (starting point is 20%) So a 100% saddle would be as per the formula to be listed soon. The prices are not fixed just a general guide. This is about the tack importance factor.
| Item or tack | Factor | 100% |
|---|---|---|
| Flattened Iron Bar | 12 | |
| Cloth | 6 | |
| Saddle Tree | 4 | |
| Saddle Leather | 16 | |
| Bit | 8 | |
| Leather straps | 8.5 | |
| Horse Boots | 10 | |
| Horseshoes | 17 | |
| Saddle pad | 15 | |
| Bridle | 23 | |
| Saddle | 35 |