A Virtual Horse

Trade Factors

Trade factors within the game.  These are a guide only as the price will always be determined by supple and demand.

Each time an item is processed 1 point is added.

For example wood, has no requirement so is only 1 for production, food is 1 for the water it cost to make the food + process so 2 points.

Produce Factor  Per creditCredit per 1000
Water 1    80-100 10-13
Apple 2    40-50 20-25
Cookie 47    1.8-2.2 440-550
Carrot 3    26-33 30-38
glue 3    26-33
30-38
Grain 4    20-25 40-50
iron 1    80-100 10-13
milk 14    6-7  140-170
wool 6    20-25 40-50
Sugar 14    6-7 130-163
leather 7.5    10-13 75-94
Thread 2.5    32-40 25-31
wood 1    80-100 10-13
Monthly 2    40-50
20-25
Quarterly 4.46    18-22 45-56
Semiannually 7.34    11-14 74-92
Annually 10.68    7.5-9 107-133
Biennially 14.48    5.5-7 145-181

Probably best to multiple the factor by the shape. (starting point is 20%) So a 100% saddle would be as per the formula to be listed soon.  The prices are not fixed just a general guide.  This is about the tack importance factor.

Item or tack Factor 100%
Flattened Iron Bar 12  
Cloth 6  
Saddle Tree 4  
Saddle Leather 16  
Bit 8  
Leather straps 8.5  
Horse Boots 10  
Horseshoes 17  
Saddle pad 15  
Bridle 23  
Saddle 35